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New super mario bros wii 2 the next levels world 1 fortress
New super mario bros wii 2 the next levels world 1 fortress








new super mario bros wii 2 the next levels world 1 fortress new super mario bros wii 2 the next levels world 1 fortress

We wanted to emphasise how small Pikmin were by showing how the world looks to them. In contrast, when you zoom out and look down, amidst the ambient sounds, you'll hear the faint noises from the world of tiny creatures spreading out below.īy setting the camera angle at a near-ground level, you’ll look up at the objects in the environment and see things from a Pikmin’s perspective instead of a human’s.

new super mario bros wii 2 the next levels world 1 fortress

When the camera is close to the ground, you can hear Pikmin's voices and footsteps loud and clear, as if you were listening with your face close to the ground. We've also adapted the sound to match this change in perspective. We wanted players to experience the world from the perspective of these tiny Pikmin, so we've given them more control over the camera than ever before. For example, players can go under benches and desks or dive into deep water. But in the fourth game, we've created it in such a way that players can get a better sense of what's around them in this world. In the first three games, you basically looked down at the ground from up high. Could you tell us what went into creating the environment? The game world seems more three-dimensional than in previous titles.










New super mario bros wii 2 the next levels world 1 fortress